![]() Grit (Ex): Identical except for the CrossbowĮxpensive way to burn through your Grit, but undeniably effective. Beyond that, levels of Fighter will likely be your best bet. To make the Bolt Ace viable, you need to take just enough levels of Bolt Ace to get Crossbow Training, then dump Bolt Ace for a level of Alchemist to get an extra arm or Witch for Prehensile Hair, then pick up a pair of hand crossbows and start raining bolts. However, even the Bolt Ace can’t keep up with a vanilla Fight with a longbow. ![]() The Bolt Ace is, perhaps, the best attempt at making a viable crossbow build which has been published so far. They require more feats to be viable, and they don’t do noticeably more damage. The Bolt Ace must overcome the ever-present issue that crossbows are strictly worse than normal bows. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. ![]() RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. The Gunslinger gets 4+ skill points and has a few decent skills, but without investing in additional class skills it’s difficult for the Gunslinger to fill other roles in the party. Their job is to point at something, shout “BANG” and kill it. Every 4 levels thereafter, she can pick a different type of crossbow, gaining the bonus damage and increased critical multiplier with that type of crossbow as well.The Gunslinger is a ranged DPS Striker. Furthermore, when she scores a critical hit with that type of crossbow, her critical modifier increases by 1 (a x2 becomes a x3, for example). She gains a bonus on damage rolls equal to her Dexterity modifier with that crossbow. Starting at 5th level, a bolt ace can select one specific type of crossbow, such as hand crossbow or heavy crossbow. While pinned by the bolt, the target cannot move out of its space until it takes a standard action to free itself from the pinning bolt, except by means of teleportation. If the crossbow attack hits, it pins the target to a nearby object, to a wall, or to the ground, entangling and staggering the target. Pinning Shot (Ex): At 15th level, the bolt ace can spend 1 grit point while shooting a crossbow and attempt to pin down its target with the bolt. Also the amount of time needed to reload a crossbow decreases by one step: a standard action becomes a move action, a move action becomes a swift action, a swift action becomes a free action, and a free action becomes not an action. As long as she has at least 1 grit point, she always starts each round of combat (even a surprise round) with her crossbow loaded. Inexplicable Reload (Ex): At 11th level, loading a crossbow becomes unthinking and automatic for a bolt ace. Vigilant Shooter (Ex): At 11th level, as long as a bolt ace spends 1 grit point when she does so, she does not provoke attacks of opportunity when firing a crossbow. When she does, the target loses its Dexterity bonus to AC (if any) for 1 round. Shooter’s Resolve (Ex): At 3rd level, a bolt ace can spend 1 grit point when making a crossbow attack as a standard action and ignore the effects of concealment (though not total concealment) and cover (other than total cover) against that shot.ĭistracting Shot (Ex): At 7th level, a bolt ace can spend 1 grit point and choose to miss a target that she could normally attack within her range with a crossbow attack. Vigilant Loading (Ex): At 1st level, as long as a bolt ace has at least 1 grit point, she does not provoke attacks of opportunity when loading a crossbow. ![]() This deed’s cost cannot be reduced by any ability or effect that reduces the amount of grit points a deed costs (such as Signature Deed). Sharp Shoot (Ex) At 1st level, a bolt ace can resolve an attack against touch AC instead of normal AC when firing a crossbow at a target within its first range increment.
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